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        <title>cgbegin的凤凰博客</title>
        <link>http://blog.ifeng.com/1298709.html</link>
        <description><![CDATA[cgbegin的凤凰博客]]></description>
        <pubDate>Fri, 17 Feb 2012 16:57:47 +0800</pubDate>
        <lastBuildDate>Fri, 17 Feb 2012 16:57:47 +0800</lastBuildDate>
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                <item>
            <title><![CDATA[CCTV—卡酷动画热播起点CG学员原创作品！]]></title>
            <link>http://blog.ifeng.com/article/6629008.html</link>
            <description><![CDATA[<A href="http://www.cgbegin.com/view_news.php?id=300" target=_blank><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201007281280300505437.jpg" border=0></A><A href="http://www.cgbegin.com/" target=_blank><SPAN style="COLOR: rgb(255,0,0)">喜讯报道</SPAN></A>：近期，北京卡酷动画卫视《闪天下》栏目在连续播放<A href="http://www.cgbegin.com/" target=_blank><SPAN style="COLOR: rgb(0,94,172)">起点CG</SPAN></A>多部学员原创作品，在黄金时段首次大量集中播放国内学员作品，除了卡通栏目的编导对起点CG的学员作品的给予了高度评价以外，也证明了，国内CG制作悄然兴起这股新生力量正在影响着未来中国行业的发展趋势。        卡通栏目编导给予了高度评价，相信<A href="http://www.cgbegin.com/" target=_blank><SPAN style="COLOR: rgb(0,94,172)">起点CG</SPAN></A>的新秀们能在这一行业大展拳脚。亦感谢起点CG多年坚持以最强的师资团队与开放式的项目教学打造国际化的<A href="http://www.cgbegin.com/" target=_blank><SPAN style="COLOR: rgb(0,94,172)">CG</SPAN></A>新秀。    <HR><SPAN style="COLOR: rgb(255,0,0)"><STRONG><SPAN style="BACKGROUND-COLOR: rgb(255,69,0)"><SPAN style="FONT-SIZE: x-small; COLOR: rgb(0,0,0)"><SPAN style="FONT-SIZE: xx-small">    起点CG——</SPAN></SPAN><SPAN style="FONT-SIZE: medium; COLOR: rgb(255,255,0)"><SPAN style="FONT-SIZE: small">10人</SPAN></SPAN><SPAN style="FONT-SIZE: x-small; COLOR: rgb(0,0,0)"><SPAN style="FONT-SIZE: xx-small">小班教学——</SPAN></SPAN><SPAN style="FONT-SIZE: medium; COLOR: rgb(255,255,0)"><SPAN style="FONT-SIZE: small">0</SPAN></SPAN><SPAN style="FONT-SIZE: x-small; COLOR: rgb(0,0,0)"><SPAN style="FONT-SIZE: xx-small">基础——</SPAN></SPAN><SPAN style="FONT-SIZE: medium; COLOR: rgb(255,255,0)"><SPAN style="FONT-SIZE: small">3</SPAN></SPAN><SPAN style="FONT-SIZE: x-small; COLOR: rgb(0,0,0)"><SPAN style="FONT-SIZE: xx-small">个月学习+制作=原创CG动画    </SPAN></SPAN></SPAN></STRONG></SPAN><TABLE cellSpacing=0 cellPadding=0 align=center border=1><TBODY><TR><TD><A href="http://www.cgbegin.com/cgbegin_mj.php" target=_blank><SPAN style="FONT-SIZE: xx-small"><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/class/cgbegin_yc_zp_6.gif"></SPAN></A></TD><TD><A href="http://www.cgbegin.com/cgbegin_rsmx.php" target=_blank><SPAN style="FONT-SIZE: xx-small"><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/class/cgbegin_yc_zp_4.gif"></SPAN></A></TD></TR><TR><TD><A href="http://www.cgbegin.com/cgbegin_group_38.php" target=_blank><SPAN style="FONT-SIZE: xx-small"><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/class/cgbegin_yc_zp_2.gif"></SPAN></A></TD><TD><A href="http://www.cgbegin.com/cgbegin_rush.php" target=_blank><SPAN style="FONT-SIZE: xx-small"><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/class/cgbegin_yc_zp_3.gif"></SPAN></A></TD></TR><TR><TD><A href="http://www.cgbegin.com/view_news.php?id=249" target=_blank><SPAN style="FONT-SIZE: xx-small"><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/class/cgbegin_yc_zp_5.gif"></SPAN></A></TD><TD><A href="http://www.cgbegin.com/cgbegin_mistake.php" target=_blank><SPAN style="FONT-SIZE: xx-small"><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/class/cgbegin_yc_zp_1.gif"></SPAN></A></TD></TR></TBODY></TABLE><SPAN style="FONT-SIZE: medium; COLOR: rgb(255,0,0); BACKGROUND-COLOR: rgb(255,255,0)"><STRONG><SPAN style="FONT-SIZE: small">荣获奖项明细：</SPAN></STRONG></SPAN>1、全国大学生原创动画大赛获奖作品2、全国大学生原创动画大赛-优胜奖3 ……<br/><br/>……<HR>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/6629008.html#comment</comments>
            <pubDate>Thu, 29 Jul 2010 13:41:47 +0800</pubDate>
            <guid>6629008</guid>
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            <title><![CDATA[“踢”出你的风采—记起点CG第二届 “桌上足球竞赛”]]></title>
            <link>http://blog.ifeng.com/article/6628917.html</link>
            <description><![CDATA[<STRONG><SPAN style="BACKGROUND-COLOR: rgb(255,255,0)"><SPAN style="COLOR: rgb(255,0,0)"><SPAN style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: 宋体"><SPAN style="COLOR: rgb(255,0,0)">“</SPAN><SPAN style="COLOR: rgb(255,0,0)">踢”出你的风采—记</SPAN></SPAN><A href="http://www.cgbegin.com/" target=_blank><SPAN style="COLOR: rgb(255,0,0)"><SPAN style="FONT-SIZE: 9pt; FONT-FAMILY: 宋体">起点</SPAN><SPAN style="FONT-SIZE: 9pt">CG</SPAN></SPAN></A></SPAN><SPAN style="COLOR: rgb(255,0,0)"><SPAN style="FONT-SIZE: 9pt; FONT-FAMILY: 宋体">第二届</SPAN><SPAN style="FONT-SIZE: 9pt"><SPAN>“</SPAN></SPAN><SPAN style="FONT-SIZE: 9pt; FONT-FAMILY: 宋体">桌上足球竞赛</SPAN><SPAN style="FONT-SIZE: 9pt">”</SPAN></SPAN></SPAN></STRONG><SPAN style="COLOR: rgb(255,0,0)"><SPAN style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: 宋体"><SPAN style="COLOR: rgb(220,220,220)"><SPAN style="FONT-SIZE: 9pt; COLOR: black"><SPAN style="COLOR: rgb(220,220,220)"><SPAN style="COLOR: rgb(0,0,0)">世界杯已经结束，</SPAN><A href="http://www.cgbegin.com/" target=_blank><SPAN style="COLOR: rgb(0,0,0)">起点CG教育</SPAN></A><SPAN style="COLOR: rgb(0,0,0)">举办的第二届“桌上足球竞技赛”也在学员们喧闹声中圆满的降下了帷幕。“在学习中融入生活，在活动中体验真实”一直是</SPAN><A href="http://www.cgbegin.com/" target=_blank><SPAN style="COLOR: rgb(0,0,0)">起点CG</SPAN></A><SPAN style="COLOR: rgb(0,0,0)">在坚持的教育模式。户外体验课与活动比赛的意义已不仅仅是为了替学员们营造轻松愉快的学习氛围，起点CG更希望学员们能够通过这样的集体活动真正体会到团队合作的重要性、了解肢体的平衡与协调在生活中的重要性、在</SPAN><A href="http://www.cgbegin.com/" target=_blank><SPAN style="COLOR: rgb(0,0,0)">CG动画</SPAN></A><SPAN style="COLOR: rgb(0,0,0)">制作中的重要性。</SPAN></SPAN></SPAN></SPAN></SPAN></SPAN><SPAN style="COLOR: rgb(255,0,0)"><SPAN style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: 宋体"><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201007271280212161687.jpg" border=0></SPAN></SPAN><SPAN style="COLOR: rgb(255,0,0)"><SPAN style="FONT-SIZE: 9pt"><SPAN style="COLOR: rgb(220,220,220)"><SPAN style="COLOR: rgb(0,0,0)">       要让学员们能够真实感受到“无规矩不成方圆”的真谛，本次比赛特参照世界杯的赛制。</SPAN></SPAN><A href="http://www.cgbegin.com/" target=_blank><SPAN style="COLOR: rgb(0,0,0)">起点CG</SPAN></A><SPAN style="COLOR: rgb(0,0,0)">的学员们随机组成32支队伍进行比赛，首轮的淘汰赛最为激烈，整个活动场面堪称新·奇 ……<br/><br/>……</SPAN><SPAN style="FONT-SIZE: 9pt; FONT-FAMILY: 宋体"><HR></SPAN><SPAN style="COLOR: rgb(220,220,220)"><SPAN style="FONT-SIZE: 9pt"><FONT color=#dcdcdc></FONT></SPAN></SPAN></SPAN></SPAN>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/6628917.html#comment</comments>
            <pubDate>Thu, 29 Jul 2010 13:39:08 +0800</pubDate>
            <guid>6628917</guid>
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            <title><![CDATA[起点CG原创教程一PS轻松打造3D酷冰标志]]></title>
            <link>http://blog.ifeng.com/article/6208899.html</link>
            <description><![CDATA[<SPAN style="COLOR: rgb(255,255,255); BACKGROUND-COLOR: rgb(0,191,255)"><STRONG>起点CG原创教程一PS轻松打造3D酷冰标志</STRONG></SPAN><STRONG><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277800446921.jpg" border=0></STRONG><STRONG>首先，导入需要制作的素材</STRONG><STRONG><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277800492953.jpg" border=0></STRONG><STRONG>用变换工具将标志修改成摆放状</STRONG><STRONG><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277800539156.jpg" border=0></STRONG><STRONG>选择图层，按住ALT+方向键将标志修改为立体形状，然后合并图层CTRL+E</STRONG><STRONG><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277800716750.jpg" border=0></STRONG><STRONG>通过曲线工具调整明暗变化.</STRONG><STRONG><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277800792703.jpg" border=0></STRONG><STRONG>将图层复制一层，按CTRL+G打组，然后给新图层添加滤镜如图。</STRONG><STRONG><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277800827421.jpg" border=0></STRONG><STRONG><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277800883843.jpg" border=0></STRONG><STRONG>将新图层叠加方式改为线形减淡</STRONG><STRONG><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277800963734.jpg" border=0></STRONG><STRONG>最后用笔刷工具清除些表面纹理，添加锐化属性就完成了！</STRONG><STRONG><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277800999296.jpg" border=0></STRONG><STRONG><SPAN style="COLOR: rgb(255,0,0)">更多精彩揭秘</SPAN>：</STRONG><A href="http://www.cgbegin.com/"><SPAN style="COLOR: rgb(0,255,255)"><STRONG>www.cgbegin.com</STRONG></SPAN></A>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/6208899.html#comment</comments>
            <pubDate>Tue, 06 Jul 2010 15:09:00 +0800</pubDate>
            <guid>6208899</guid>
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            <title><![CDATA[起点CG原创教程一maya人头制作教程]]></title>
            <link>http://blog.ifeng.com/article/6208875.html</link>
            <description><![CDATA[<STRONG><SPAN style="COLOR: rgb(255,255,0); BACKGROUND-COLOR: rgb(255,0,0)">起点CG原创教程一maya人头制作教程</SPAN></STRONG><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277801503078.jpg" border=0>我们打开MAYA，建立一个球体。<IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277801545125.jpg" border=0>打开图中菜单，点击创建面的命令。<IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277801577265.jpg" border=0>如图所示建立眼角<IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277801641937.jpg" border=0>我们通过挤压命令把眼眶给挤压出来<IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277801712171.jpg" border=0>我们调节眼部的点，注意眼部的结构和几个重要的五边点<IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277801771562.jpg" border=0>我们通过加点命令来刻画鼻子<IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277801798187.jpg" border=0>我们要注意鼻部五边的布置<IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277801829359.jpg" border=0>通过挤压和调点我们做出人物的下巴和脖子<IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277801870812.jpg" border=0>在正视图中，我们建出人物的嘴型<IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277801936546.jpg" border=0>我们用焊接点工具把嘴和脸部相互连接<IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277802040281.jpg" border=0>做出耳朵的形状并且焊接到头上<IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277802066843.jpg" border=0>好了这样我们这期的人头制作就完成了<IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277802124781.jpg" border=0><STRONG><SPAN style="COLOR: rgb(255,0,0)">更多精彩揭秘</SPAN>：</STRONG><A href="http://www.cgbegin.com/"><SPAN style="COLOR: rgb(0,255,255)"><STRONG>www.cgbegin.com</STRONG></SPAN></A>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/6208875.html#comment</comments>
            <pubDate>Tue, 06 Jul 2010 15:07:49 +0800</pubDate>
            <guid>6208875</guid>
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            <title><![CDATA[起点CG原创教程一使用MAYA渲染360度 环绕序列帧图片]]></title>
            <link>http://blog.ifeng.com/article/6208843.html</link>
            <description><![CDATA[<SPAN style="COLOR: rgb(255,0,255); BACKGROUND-COLOR: rgb(0,0,205)"><STRONG>起点CG原创教程一使用MAYA渲染360度 环绕序列帧图片</STRONG></SPAN><STRONG><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277802562562.jpg" border=0></STRONG><STRONG>(1) 首先我们把需要展示的模型导入MAYA，并且设置好初始摄像机，最后在加入一个“地面</STRONG><STRONG><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277802609515.jpg" border=0></STRONG><STRONG>(2) 接着我们打开右下角的动画锁，并且选择模型在第一帧按下S，在第一帧就记录了模型的各项参数！</STRONG><STRONG><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277802652187.jpg" border=0></STRONG><STRONG>(3) 在最后一帧我们也按下s,并且把旋转轴Y设置为360°，这样物体就能在所设置的时间段内开始旋转！</STRONG><STRONG><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277802676671.jpg" border=0></STRONG><STRONG>(4) 接着我们在场景里面设置一盏聚光灯，用来进行场景照明!</STRONG><STRONG><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277802705093.jpg" border=0></STRONG><STRONG>(5) 这是灯光的参数，特别注意下，为了得到一个全局灯光的效果。我们最后把颜色设置为纯白！</STRONG><STRONG><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277802742406.jpg" border=0></STRONG><STRONG>(6) 这是简单的渲染设置，你可以调整不同的参数，得到不同的效果，特别注意下渲染摄像机的选择！</STRONG><STRONG><IMG style="WIDTH: auto" alt="" src="http://www.cgbegin.com/upload/mix/201006291277802773546.jpg" border=0></STRONG><STRONG>(7) 在这 ……<br/><br/>……</STRONG>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/6208843.html#comment</comments>
            <pubDate>Tue, 06 Jul 2010 15:06:21 +0800</pubDate>
            <guid>6208843</guid>
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            <title><![CDATA[“闯”进CG梦想！原创武术动画《闯》]]></title>
            <link>http://blog.ifeng.com/article/6208797.html</link>
            <description><![CDATA[<DIV class=tpc_content><DIV align=center><B><SPAN style="BACKGROUND-COLOR: #ff0000"><SPAN style="COLOR: #ffff00"><FONT size=3>“闯”进CG梦想！原创武术动画《闯》——首映式报道</FONT></SPAN></SPAN></B></DIV><DIV align=center><A href="http://www.cgbegin.com/cgbegin_rush.php" target=_blank><IMG  src="http://www.nihaocg.com/UserFiles/20100702063907.jpg"  border=0></A></DIV><DIV align=center><B><SPAN style="COLOR: #ff0000">↑↑↑点击上图↑↑↑—————</SPAN><SPAN style="COLOR: #00ff00">进入原创动画《闯》播放专业页面！</SPAN></B></DIV><DIV align=left>    2010年6月26日，"<A href="http://www.nihaocg.com/" target=_blank><FONT color=#a42708>你好CG招才网</FONT></A>"特约记者来到上海<A href="http://www.cgbegin.com/" target=_blank><FONT color=#a42708>起点CG</FONT></A>教育制作基地，作为<A href="http://www.cgbegin.com/" target=_blank><FONT color=#a42708>起点CG</FONT></A> MAYA影视动画长期班学员项目《闯》首映式，也得到了媒体的高度重视。确实，经过8个月的学习，<A href="http://www.cgbegin.com/" target=_blank><FONT color=#a42708>起点CG</FONT></A>学员以全体就业的完美答卷，让我们共同见证这一奇迹。        华东师范大学多位领导也莅临参加，为同学们颁发证书以及对大家在项目中的良好表现表示赞赏。华师大戴院长在首映式中这么说到：“没想到国内的动漫水平如此之强，并且这些优秀的作品只是出自于起点CG只学习了3个月时间的学员手中，我为华 ……<br/><br/>……</DIV><HR><FONT face=Tahoma></FONT><DIV align=center><SPAN style="COLOR: #ff0000"><HR></SPAN></DIV><FONT face=Tahoma></FONT></DIV>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/6208797.html#comment</comments>
            <pubDate>Tue, 06 Jul 2010 15:04:33 +0800</pubDate>
            <guid>6208797</guid>
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            <title><![CDATA[Delacave工作室的西部灰姑娘]]></title>
            <link>http://blog.ifeng.com/article/5961937.html</link>
            <description><![CDATA[<DIV align=center><STRONG><FONT color=#ff0000>【</FONT><A href="http://www.nihaocg.com/" _fcksavedurl="http://www.nihaocg.com"><FONT color=#ff0000>你好CG招才</FONT></A><FONT color=#ff0000>网专稿 转载请注明出处】</FONT></STRONG></DIV><DIV><STRONG><FONT color=#ff0000>引言：</FONT></STRONG> 美丽，调皮的灰姑娘饱受继母的虐待,生活在她控制的边境小镇里。某日一封电报传来消息：俄罗斯王子在他的母亲，公爵夫人的陪同下将乘坐火车到达这里。继母希望她的女儿能嫁入贵族豪门，但又不想让牛仔灰姑娘加入，故事就此发生 ...... </DIV><DIV align=center><IMG alt=Cinderella——来自西部的灰姑娘 src="http://www.nihaocg.com/UserFiles/20100621054254.jpg" _fcksavedurl="/UserFiles/20100621054254.jpg"></DIV><DIV><FONT color=#0000ff>   即便存在许多差异，但是根据法国作家Charles Perrault的故事改编的《灰姑娘:来自西部的女孩》仍旧被法国Delacave动画工作室带到众人面前。</FONT><FONT color=#0000ff>机灵的人，引人入胜的动作和惊险的动画环境结合在一起，生动的呈现了一个关于爱，正义，主角从此过上幸福生活的永恒故事。Delacave的灰姑娘，除了真正的与众不同以外，还被 ……<br/><br/>……</FONT></DIV>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/5961937.html#comment</comments>
            <pubDate>Tue, 22 Jun 2010 13:41:32 +0800</pubDate>
            <guid>5961937</guid>
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            <title><![CDATA[起点CG原创教程——digicel.FlipBook.6教程]]></title>
            <link>http://blog.ifeng.com/article/5961916.html</link>
            <description><![CDATA[<DIV align=center><A href="http://www.cgbegin.com/" target=_blank><FONT style="BACKGROUND-COLOR: #ffff00" color=#ff0000 size=2><STRONG>起点CG</STRONG></FONT></A><FONT style="BACKGROUND-COLOR: #ffff00" color=#ff0000 size=2><STRONG>原创教程——digicel.FlipBook.6教程</STRONG></FONT></DIV><DIV align=center><FONT color=#ff0000><IMG alt="" src="http://www.cgbegin.com/upload/mix/201006211277100735671.jpg" border=0></FONT></DIV><DIV align=left><FONT color=#fffafa>(1)首先我们打开下载的安装包，可以看到安装程序和破解程。</FONT></DIV><DIV align=center><STRONG><FONT style="BACKGROUND-COLOR: #ffff00" color=#fffafa size=2><IMG alt="" src="http://www.cgbegin.com/upload/mix/201006211277100904000.jpg" border=0></FONT></STRONG></DIV><DIV align=left><FONT color=#fffafa>(2)安装好程序后我们把破解程序拷到安装目录下，运行出现右图所示，点击Patch，出现（如图所框）即成功了！</FONT></DIV><DIV align=center><FONT color=#fffafa><IMG alt="" src="http://www.cgbegin.com/upload/mix/201006211277101015812.jpg" border=0></FONT></DIV><FONT color=#fffafa>(3)破解成功后，我们就可以进入软件，上图就是软件的界面布局！ </FONT><DIV align=center><FONT color=#fffafa><IMG alt="" src="http://www.cgbegin.com/upload/mix/201006211277101072781.jpg" border=0></FONT></DIV><DIV align=left><FONT color=#fffafa>(4)首先我们在界面中画跟横线，用作地平线，接着我们要把这根线作为背景层！</FONT></DIV><DIV align=center><FONT color=#fffafa><IMG alt="" src="http://www.cgbegin.com/upload/mix/201006211277101226578.jpg" border=0></FONT></DIV><DIV align=left><FONT color=#fffafa>(5)首先我们在界面中画跟横线，用作地平线，接着我们要把这根线导出作为背景层！</FONT></DIV><DIV align=center><FONT color=#fffafa><IMG alt="" src="http://www.cgbegin.com/upload/mix/201006211277101250031.jpg" border=0></FONT></DIV><DIV align=left><FONT color=#fffafa>(6)接着我们选中BG层，然后导入之前我们保存的那根线，导入后我们发现BG层已经出现了之前的那根线！</FONT></DIV><DIV align=center><FONT color=#fffafa><IMG alt="" src="http://www.cgbegin.com/upload/mix/201006211277101290078.jpg" border=0></FONT></DIV><FONT color=#fffafa>(7):然后在第1帧，第6帧，第10帧分别画了一个球，在播 ……<br/><br/>……</FONT>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/5961916.html#comment</comments>
            <pubDate>Tue, 22 Jun 2010 13:40:12 +0800</pubDate>
            <guid>5961916</guid>
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            <title><![CDATA[起点CG原创教程——次世代游戏黑鹰直升机制作【下】]]></title>
            <link>http://blog.ifeng.com/article/5961898.html</link>
            <description><![CDATA[<DIV align=center><A href="http://www.cgbegin.com/" target=_blank><FONT style="BACKGROUND-COLOR: #ffff00" color=#ff0000 size=2><STRONG>起点CG</STRONG></FONT></A><FONT style="BACKGROUND-COLOR: #ffff00" color=#ff0000 size=2><STRONG>原创教程——次世代游戏黑鹰直升机制作【下】</STRONG></FONT></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201006211277102291218.jpg" border=0></DIV><DIV align=left><FONT color=#ffffff>我们打开PS，建立一个黑色图层，把UV导入新图层</FONT></DIV><DIV align=center><FONT color=#ffffff><IMG alt="" src="http://www.cgbegin.com/upload/mix/201006211277102314250.jpg" border=0></FONT></DIV><FONT color=#ffffff>我们对准UV进行绘画，注意对细节部分的处理，这样一张好的贴图就画好了 </FONT><DIV align=center><FONT color=#ffffff><IMG alt="" src="http://www.cgbegin.com/upload/mix/201006211277102425421.jpg" border=0></FONT></DIV><FONT color=#ffffff>我们把刚画好的贴图贴到箭头指的地方，这样一个飞机就基本上完成了，为了效果好点，我们可以给他绘制NOR贴图。 </FONT><DIV align=center><FONT color=#ffffff><IMG alt="" src="http://www.cgbegin.com/upload/mix/201006211277102451375.jpg" border=0></FONT></DIV><FONT color=#ffffff>我们合并刚刚画好的贴图，然后新建一个图层放在下面，填上图中设置好的颜色 </FONT><DIV align=center><STRONG><FONT style="BACKGROUND-COLOR: #ffff00" color=#ffffff size=2><IMG alt="" src="http://www.cgbegin.com/upload/mix/201006211277103264125.jpg" border=0></FONT></STRONG></DIV><DIV align=left><FONT color=#ffffff>打开滤镜点击图中的按钮</FONT></DIV><DIV align=center><FONT color=#ffffff><IMG alt="" src="http://www.cgbegin.com/upload/mix/201006211277103664375.jpg" border=0></FONT></DIV><DIV align=left><FONT color=#ffffff>我们点击按钮会出现一个菜单栏，我们按照上面设置好的参数设置就可以了。</FONT></DIV><DIV align=center><FONT color=#ffffff><IMG alt="" src="http://www.cgbegin.com/upload/mix/201006211277103730421.jpg" border=0></FONT></DIV><FONT color=#ffffff>我们点击OK,这样一张NOR贴图就完成了。 </FONT><DIV align=center><FONT color=#ffffff><IMG alt="" src="http://www.cgbegin.com/upload/mix/201006211277103904968.jpg" border=0></FONT></DIV><FONT color=#ffffff>现在在原有的基础上我们在把图中的贴图贴到箭头处，这样我们就做好了，为了美观我们可以给他一些灯光 </FONT><DIV align=center><FONT color=#ffffff><IMG alt="" src="http://www.cgbegin.com/upload/mix/201006211277103936906.jpg" border=0></FONT></DIV><DIV align=left><FONT color=#ffffff>打开灯光菜单，新建灯光 ……<br/><br/>……</FONT></DIV><DIV align=left></DIV>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/5961898.html#comment</comments>
            <pubDate>Tue, 22 Jun 2010 13:39:04 +0800</pubDate>
            <guid>5961898</guid>
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            <title><![CDATA[起点CG原创教程——rayfire系列教程（一）]]></title>
            <link>http://blog.ifeng.com/article/5961884.html</link>
            <description><![CDATA[<DIV align=center><A href="http://www.cgbegin.com/" target=_blank><FONT style="BACKGROUND-COLOR: #0000ff" color=#48d1cc size=2><STRONG>起点CG</STRONG></FONT></A><FONT style="BACKGROUND-COLOR: #0000ff" color=#48d1cc size=2><STRONG>原创教程——rayfire系列教程（一）</STRONG></FONT></DIV><DIV align=left><FONT color=#000000>RayFire Tool可以进行子弹射击、物体碎裂、爆炸、软体动力学、软体破碎等物理动力学的动画计算,对于模拟计算后的结果可以是静态的，也可以通过烘焙动画转换成为标准的max关键帧动画,这个插件的效果是非常“震撼”的。下面先为大家讲解它的安装方法和基础操作。</FONT></DIV><DIV align=center><FONT color=#000000><IMG alt="" src="http://www.cgbegin.com/upload/mix/201006211277104598593.jpg" border=0></FONT></DIV><FONT color=#000000>RayFire Tool 1.45 的安装方法比较简单，首先安装压缩包中的RayFire Tool 1.45 -Max 2010 - 32 bit(DEMO).exe，然后拷贝 fix dir file RayFireTool.mse 到ds Max\plugins\RayFireTool\中 ……<br/><br/>……</FONT><DIV align=left></DIV>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/5961884.html#comment</comments>
            <pubDate>Tue, 22 Jun 2010 13:37:53 +0800</pubDate>
            <guid>5961884</guid>
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            <title><![CDATA[6月26日，带你“闯”进CG的梦想！原创武术动画《闯》——首映式火热预约中！]]></title>
            <link>http://blog.ifeng.com/article/5813664.html</link>
            <description><![CDATA[<DIV class=view_news_content><DIV align=center><DIV align=center><FONT style="BACKGROUND-COLOR: #00ffff" color=#000000 size=2><STRONG>来电即可火爆预约，2010年6月26日，<FONT style="BACKGROUND-COLOR: #ffff00" size=4>免费</FONT>CG动画首映仪式限量入场券！</STRONG></FONT></DIV></DIV><DIV align=center><A href="http://www.cgbegin.com/view_news.php?id=293" target=_blank><A href="http://www.cgbegin.com/view_news.php?id=293" target=_blank><IMG alt="" src="http://www.cgbegin.com/upload/mix/201006111276237635125.jpg" border=0></A></A></DIV><DIV align=left><DIV><DIV><FONT color=#00ffff><STRONG><FONT color=#ff0000 size=3>预约方式</FONT></STRONG><SPAN style="FONT-FAMILY: 宋体"><SPAN style="FONT-FAMILY: 宋体"><SPAN style="FONT-FAMILY: 宋体"><SPAN style="FONT-FAMILY: 宋体" target="_blank"><A href="tencent://message/?uin=68275575&amp;Site=上海起点CG教育制作基地&amp;Menu=yes" target=_blank><FONT size=3><IMG alt=点击这里给我发消息 src="http://wpa.qq.com/pa?p=1:68275575:6" border=0 _fcksavedurl="http://wpa.qq.com/pa?p=1:68275575:6"></FONT></A></SPAN></SPAN></SPAN></SPAN></FONT></DIV></DIV><DIV>时      间：2010年6月26日，周六，14：00~15：30地      点：上海长宁区定西路788号凯阳大厦5A室预约电话：021-61169368、15026721618预约Q Q：68275575   936063224预约Msn：<A href="mailto:cgbegin@hotmail.com">cgbegin@hotmail.com</A>网      址：<A href="http://www.cgbegin.com/">www.cgbegin.com</A></DIV><DIV><HR width="100%" color=#dcdcdc SIZE=1></DIV></DIV><DIV align=center><STRONG><FONT color=#ff0000 size=4>首映项目：《闯》</FONT></STRONG></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201006111276235408953.jpg" border=0></DIV><DIV align=left>        6月26日上海<A href="http://www.cgbegin.com/" target=_blank><FONT color=#ff0000>起点CG</FONT></A>教育制作基地为大家展示MAYA影视动画长期班的同学们在3个月的里制作出的动作动画短片《闯》，想知道如何在短短的三个月时间完成的吗？以及 ……<br/><br/>……</DIV><DIV align=left><DIV class=MsoNormal style="MARGIN: 0cm 0cm 0pt"><SPAN lang=EN-US style="FONT-SIZE: 10pt"></DIV></SPAN></DIV></DIV>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/5813664.html#comment</comments>
            <pubDate>Sat, 12 Jun 2010 10:47:24 +0800</pubDate>
            <guid>5813664</guid>
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            <title><![CDATA[起点CG原创教程——AdvancedSkeleton_v3.0使用讲解]]></title>
            <link>http://blog.ifeng.com/article/5642712.html</link>
            <description><![CDATA[<DIV align=center><A href="http://www.cgbegin.com/" target=_blank><FONT style="BACKGROUND-COLOR: #ffff00" color=#008000 size=3><STRONG>起点CG</STRONG></FONT></A><FONT style="BACKGROUND-COLOR: #ffff00" color=#008000 size=3><STRONG>原创教程——AdvancedSkeleton_v3.0使用讲解</STRONG></FONT></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005311275297790812.jpg" border=0></DIV><DIV align=left>绑定插件的应用可以大大提高工作的效率，关于绑定的插件也较多，下面把操作较方便且规整的插件AdvancedSkeleton_v3.0的使用做一个详细的说明。它不仅可以完成两足的绑定，对于四足也可轻松实现。下边就是插件自带的整套骨骼。</DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005311275297854796.jpg" border=0></DIV><DIV align=left>（1）首先AdvancedSkeleton_v3.0的安装方法比较简单，只需要将插件中的prefs和scripts两个文件夹复制到我的文档中maya文件夹下，替换原来文件就可以，如果想安装在maya2008中只需替换2008下文件夹， 安装maya2009中就替换2009下的文件夹，然后打开maya ……<br/><br/>……</DIV><DIV align=left></DIV>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/5642712.html#comment</comments>
            <pubDate>Tue, 01 Jun 2010 13:51:29 +0800</pubDate>
            <guid>5642712</guid>
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            <title><![CDATA[起点CG原创教程——使用Mentalray渲染漂亮材质教程]]></title>
            <link>http://blog.ifeng.com/article/5642696.html</link>
            <description><![CDATA[<DIV align=center><A href="http://www.cgbegin.com/" target=_blank><FONT style="BACKGROUND-COLOR: #ffff00" color=#008000 size=3><STRONG>起点CG</STRONG></FONT></A><FONT style="BACKGROUND-COLOR: #ffff00" color=#008000 size=3><STRONG>原创教程——使用Mentalray渲染漂亮材质教程</STRONG></FONT></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005311275296773687.jpg" border=0></DIV><DIV align=left>(1).首先我们在渲染面板中加载mental ray渲染器,如图所示！(本例将用mental ray渲染）</DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005311275296882296.jpg" border=0></DIV><DIV align=left>(2).接着我们创建一个简单的小球场景,并且设置一盏天光照明，并且设置好摄像机！</DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005311275296922031.jpg" border=0></DIV><DIV align=left>(3).设置完毕后，我们调试第一个材质，一个类似反光塑料的材质，具体设置看图！</DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005311275296947812.jpg" border=0></DIV>(4).蓝色材质球属性和红球基本相同，只不过改变了它的漫反射颜色！ <DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005311275297127296.jpg" border=0></DIV><DIV align=left>(5).接下来一个材质，我们用shellac模拟出不锈钢的质感并且在基础材质里面加入Raytrace增强反射效果！</DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005311275297158484.jpg" border=0></DIV>(6).我们也可以在Raytrace里设置漫反射，反射，和凹凸属性等等，用来增加细节 <DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005311275297208031.jpg" border=0></DIV><DIV align=left>(7).最 ……<br/><br/>……</DIV><DIV align=left></DIV>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/5642696.html#comment</comments>
            <pubDate>Tue, 01 Jun 2010 13:50:44 +0800</pubDate>
            <guid>5642696</guid>
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            <title><![CDATA[起点CG原创教程——3DS MAX不用特效打造海洋效果]]></title>
            <link>http://blog.ifeng.com/article/5642664.html</link>
            <description><![CDATA[<DIV class=view_news_content><DIV align=center><A href="http://www.cgbegin.com/" target=_blank><FONT style="BACKGROUND-COLOR: #ffff00" color=#008000 size=3><STRONG>起点CG</STRONG></FONT></A><FONT style="BACKGROUND-COLOR: #ffff00" color=#008000 size=3><STRONG>原创教程——3DS MAX不用特效打造海洋效果</STRONG></FONT></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005311275295444750.jpg" border=0></DIV><DIV align=left>1)建立一个平面和灯光</DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005311275295484453.jpg" border=0></DIV><DIV align=left>2)给平面添加置换</DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005311275295492828.jpg" border=0></DIV><DIV align=left>3)这里我们用系统自带的细胞贴图添加到置换里，用于模拟海面的层次感</DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005311275295501875.jpg" border=0></DIV><DIV align=left>4)调节好海洋材质</DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005311275295529656.jpg" border=0></DIV><DIV align=left>5)添加UV MAP，模拟海洋上的雾气</DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005311275295557718.jpg" border=0></DIV><DIV align=left>6)添加噪波，用来控制海面的波动</DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005311275295588484.jpg" border=0></DIV><DIV align=left>7)最后，调整好镜头，选配好渲染器就可以输出了！来看一下效果吧...</DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005311275295619281.jpg" border=0></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005311275295651218.jpg" border=0></DIV><DIV align=center><DIV align=left><STRONG><FONT color=#ff0000 size=2>更多精彩揭秘：</FONT><A href="http://www.cgbegin.com/"><FONT color=#00ffff size=2>www.cgbegin.com</FONT></A></STRONG></DIV></DIV></DIV>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/5642664.html#comment</comments>
            <pubDate>Tue, 01 Jun 2010 13:49:05 +0800</pubDate>
            <guid>5642664</guid>
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            <title><![CDATA[《泰坦之战》之特效篇]]></title>
            <link>http://blog.ifeng.com/article/5535370.html</link>
            <description><![CDATA[<DIV class=view_news_content><DIV align=center><STRONG><FONT color=#ff0000>【<A href="http://www.nihaocg.com/" _fcksavedurl="http://www.nihaocg.com"><FONT color=#ff0000>你好CG招才网</FONT></A>专稿 转载请注明来源】</FONT></STRONG></DIV><DIV><FONT color=#0000ff>    引言：《泰坦之战》诞生于1981年，由Ray Harryhausen首次拍摄，虽然他的非凡天赋和视觉效果在当时没有也不会有任何人能够与其争锋，但是不可否认那种特效还是要走很长的路。如今华纳公司重拍此片，旨在使之成为古装神仙片的经典之作。如何展现天堂，人间，地狱视觉</FONT><A href="http://www.cgbegin.com/" _fcksavedurl="http://www.cgbegin.com"><FONT color=#0000ff>特效</FONT></A><FONT color=#0000ff>将成为本次主要的介绍内容。</FONT></DIV><DIV align=center><IMG alt=《泰坦之战》之特效篇 src="http://www.nihaocg.com/UserFiles/20100525015831.jpg" _fcksavedurl="/UserFiles/20100525015831.jpg"></DIV><DIV align=center><IMG class=FCK__PageBreak height=1 src="http://www.nihaocg.com/manger/editor/editor/images/spacer.gif" width=1 _fcksavedurl="http://www.nihaocg.com/manger/editor/editor/images/spacer.gif" _fckrealelement="0" _fckfakelement="true"></DIV><DIV align=center><IMG alt=《泰坦之战》之特效篇 src="http://www.nihaocg.com/UserFiles/20100525020214.jpg" _fcksavedurl="/UserFiles/20100525020214.jpg"></DIV><DIV align=center><IMG class=FCK__PageBreak height=1 src="http://www.nihaocg.com/manger/editor/editor/images/spacer.gif" width=1 _fcksavedurl="http://www.nihaocg.com/manger/editor/editor/images/spacer.gif" _fckrealelement="1" _fckfakelement="true"></DIV><DIV align=center><IMG alt=《泰坦之战》之特效篇 src="http://www.nihaocg.com/UserFiles/20100525020327.jpg" _fcksavedurl="/UserFiles/20100525020327.jpg"></DIV><DIV align=center><IMG class=FCK__PageBreak height=1 src="http://www.nihaocg.com/manger/editor/editor/images/spacer.gif" width=1 _fcksavedurl="http://www.nihaocg.com/manger/editor/editor/images/spacer.gif" _fckrealelement="2" _fckfakelement="true"></DIV><DIV align=center><IMG alt=《泰坦之战》之特效篇 src="http://www.nihaocg.com/UserFiles/20100525020424.jpg" _fcksavedurl="/UserFiles/20100525020424.jpg"></DIV><DIV align=left>    Davis说：“他们通过动画、图像、特效的结合，制作出片中需要的动物。他们用机械和火焰爆炸装置等代替蝎子的螯爪和尾部，与演员互动就像在与蝎子战斗一样。用后期数码把现实打斗场面中尘土飞扬的效果合成在一起，他们在摄像师可以看到整只<A href="http://www.cgbegin.com/" _fcksavedurl="http://www.cgbegin.com">CG</A>蝎子的位置支起一台相机 ……<br/><br/>……</DIV><DIV align=left></DIV></DIV>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/5535370.html#comment</comments>
            <pubDate>Tue, 25 May 2010 13:03:40 +0800</pubDate>
            <guid>5535370</guid>
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            <title><![CDATA[起点CG原创教程——次世代游戏黑鹰直升机制作【上】]]></title>
            <link>http://blog.ifeng.com/article/5535337.html</link>
            <description><![CDATA[<DIV align=center><A href="http://www.cgbegin.com/" target=_blank><FONT style="BACKGROUND-COLOR: #ffff00" color=#008000><STRONG>起点CG</STRONG></FONT></A><FONT style="BACKGROUND-COLOR: #ffff00" color=#008000><STRONG>原创教程——次世代游戏黑鹰直升机制作【上】</STRONG></FONT></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275032389484.jpg" border=0></DIV><DIV align=center><FONT color=#ff0000><STRONG>这期我要教大家制作次时代游戏中的黑鹰直升机</STRONG></FONT></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275032435296.jpg" border=0></DIV><DIV align=left><FONT color=#ff0000><STRONG>1.我们打开MAYA，并且导入我们的侧视图。</STRONG></FONT></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275032470906.jpg" border=0></DIV><DIV align=left><FONT color=#ff0000><STRONG>2.调整图片的大小、位移、放到合适的位置。</STRONG></FONT></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275032916312.jpg" border=0></DIV><DIV align=left><FONT color=#ff0000><STRONG>3.用相同的方法导入我们的正视图，这样就有利于我们建模时比例的准确性。</STRONG></FONT></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275032958437.jpg" border=0></DIV><DIV align=left><FONT color=#ff0000><STRONG>4.我们在测试图里面用多边形调他的大形。</STRONG></FONT></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275033009000.jpg" border=0></DIV><DIV align=left><FONT color=#ff0000><STRONG>5.我们添加布线并且调整飞机的外部轮廓</STRONG></FONT></DIV><DIV align=center><A href="http://www.cgbegin.com/" target=_blank><FONT style="BACKGROUND-COLOR: #ffff00" color=#008000><STRONG><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275033041984.jpg" border=0></STRONG></FONT></A></DIV><DIV align=left><FONT color=#ff0000><STRONG>6.我们用简单的几何体给他做一些支架。</STRONG></FONT></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275033107687.jpg" border=0></DIV><DIV align=left><FONT color=#ff0000><STRONG>7.这是简单下的飞机模型，我们现在已经基本完成了。</STRONG></FONT></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275033141531.jpg" border=0></DIV><DIV align=left><FONT color=#ff0000><STRONG>8.我们给他个材质球，贴上棋盘格。</STRONG></FONT></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275033175765.jpg" border=0></DIV><DIV align=center><DIV align=left><FONT color=#ff0000><STRONG>9.我们先预先对他拆分UV</STRONG></FONT></DIV></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275033200578.jpg" border=0></DIV><DIV align=left><FONT color=#ff0000><STRONG>这样模型这块我们就完成了，我们在下期会讲绘制材质贴图。</STRONG></FONT></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275033230125.jpg" border=0></DIV><DIV align=center><DIV align=left><STRONG><FONT color=#ff0000>更多精彩揭秘：</FONT><A href="http://www.cgbegin.com/"><FONT color=#00ffff>www.cgbegin.com</FONT></A></STRONG></DIV></DIV>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/5535337.html#comment</comments>
            <pubDate>Tue, 25 May 2010 13:01:22 +0800</pubDate>
            <guid>5535337</guid>
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            <title><![CDATA[起点CG原创教程——面部表情制作方法]]></title>
            <link>http://blog.ifeng.com/article/5535326.html</link>
            <description><![CDATA[<DIV align=center><A href="http://www.cgbegin.com/" target=_blank><FONT style="BACKGROUND-COLOR: #ff1493" color=#ffff00 size=2><STRONG>起点CG</STRONG></FONT></A><FONT style="BACKGROUND-COLOR: #ff1493" color=#ffff00 size=2><STRONG>原创教程——面部表情制作方法</STRONG></FONT></DIV><DIV align=center><STRONG><FONT style="BACKGROUND-COLOR: #ffff00" color=#008000 size=2><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275030962609.jpg" border=0></FONT></STRONG></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275031014078.jpg" border=0></DIV><DIV align=left><STRONG><FONT color=#ff0000>（1）首先第一种较快捷的方法，采用软修改器，选择需要调节的点，通过B和鼠标左键调节控制范围，可选择不同的点反复调节，直到调到想要的效果。</FONT></STRONG></DIV><DIV align=left><STRONG><FONT color=#ff0000>P.S这种方法相对于单纯调点来说更快捷一些，但不易控制。</FONT></STRONG></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275031674859.jpg" border=0></DIV><DIV align=left><STRONG><FONT color=#ff0000>（2）第二种方法，簇，选择嘴角附近点，然后创建簇，对创建的簇K好动画，然后对簇刷权重，操作如上图，刷好使布线均匀后，表情就制作完毕。这种方法相对于软修改器来说更精确一些，步骤稍复杂一些。例如嘴角上扬的表情，选好嘴角的点后，刷好权重后，调节一下簇的位置，可以位移，可以旋转。</FONT></STRONG></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275031785453.jpg" border=0></DIV><DIV align=left><FONT color=#ff0000><STRONG>（3）下面讲解我认为最准确，也最好用的方法，采用骨骼蒙皮的方式来制作表情，这种方法更灵活，可以轻松实 ……<br/><br/>……</STRONG></FONT></DIV>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/5535326.html#comment</comments>
            <pubDate>Tue, 25 May 2010 13:00:21 +0800</pubDate>
            <guid>5535326</guid>
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            <title><![CDATA[起点CG原创教程——MAYA摄象机跟踪基础]]></title>
            <link>http://blog.ifeng.com/article/5535317.html</link>
            <description><![CDATA[<DIV class=view_news_content><DIV align=center><A href="http://www.cgbegin.com/" target=_blank><FONT style="BACKGROUND-COLOR: #ffff00" color=#008000 size=2><STRONG>起点CG</STRONG></FONT></A><FONT style="BACKGROUND-COLOR: #ffff00" color=#008000 size=2><STRONG>原创教程——MAYA摄象机跟踪基础</STRONG></FONT></DIV><DIV align=center><STRONG><FONT style="BACKGROUND-COLOR: #ffff00" color=#008000 size=2><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275030248734.jpg" border=0></FONT></STRONG></DIV><DIV align=left><FONT style="BACKGROUND-COLOR: #000000" color=#ff0000><STRONG>1）打开插件管理</STRONG></FONT></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275030319375.jpg" border=0></DIV><FONT color=#ff0000><STRONG>2）钩选MAYALIVE</STRONG></FONT><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275030353671.jpg" border=0></DIV><DIV align=left><FONT color=#ff0000><STRONG>3）在下拉菜单中打开LIVE</STRONG></FONT></DIV><FONT color=#ff0000><STRONG>4）建立新场景</STRONG></FONT><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275030364437.jpg" border=0></DIV><DIV align=left><FONT color=#ff0000><STRONG>5）导入需要跟踪的文件</STRONG></FONT></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275030470781.jpg" border=0></DIV><FONT color=#ff0000><STRONG>6）根据素材合理建立跟踪点！</STRONG></FONT><DIV align=center><STRONG><FONT style="BACKGROUND-COLOR: #ffff00" color=#008000 size=2><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275030402828.jpg" border=0></FONT></STRONG></DIV><DIV align=left><FONT color=#ff0000><STRONG>7)设置好范围，然后开始解算。</STRONG></FONT></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275030496937.jpg" border=0></DIV><DIV align=left><FONT color=#ff0000><STRONG>8）选择跟踪点，建立参考平面。</STRONG></FONT></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275030570250.jpg" border=0></DIV><DIV align=left><STRONG><FONT color=#ff0000>9）最后，根据需求建立模型，渲染输出后导入后期软件编辑！</FONT></STRONG></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005281275030616171.jpg" border=0></DIV><DIV align=center><DIV align=left><STRONG><FONT color=#ff0000>更多精彩揭秘：</FONT><A href="http://www.cgbegin.com/"><FONT color=#00ffff>www.cgbegin.com</FONT></A></STRONG></DIV></DIV></DIV>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/5535317.html#comment</comments>
            <pubDate>Tue, 25 May 2010 12:59:43 +0800</pubDate>
            <guid>5535317</guid>
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            <title><![CDATA[起点CG原创教程——次世代战场废弃油桶制作【下】]]></title>
            <link>http://blog.ifeng.com/article/5395297.html</link>
            <description><![CDATA[<DIV align=center><A href="http://www.cgbegin.com/" target=_blank><FONT style="BACKGROUND-COLOR: #ffff00" color=#008000 size=3><STRONG>起点CG</STRONG></FONT></A><FONT style="BACKGROUND-COLOR: #ffff00" color=#008000 size=3><STRONG>原创教程——次世代战场废弃油桶制作【下】</STRONG></FONT></DIV><DIV align=center><STRONG><FONT style="BACKGROUND-COLOR: #ffff00" color=#008000 size=3><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273475655750.jpg" border=0></FONT></STRONG></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273475744687.jpg" border=0></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273475769437.jpg" border=0></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273475844500.jpg" border=0></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273475920671.jpg" border=0></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273475937828.jpg" border=0></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273475997593.jpg" border=0></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273476050500.jpg" border=0></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273476085531.jpg" border=0></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273477113484.jpg" border=0></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273477169734.jpg" border=0></DIV><DIV align=center><DIV align=left><STRONG><FONT color=#ff0000>更多精彩揭秘：</FONT><A href="http://www.cgbegin.com/"><FONT color=#00ffff>www.cgbegin.com</FONT></A></STRONG></DIV></DIV>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/5395297.html#comment</comments>
            <pubDate>Fri, 14 May 2010 12:00:43 +0800</pubDate>
            <guid>5395297</guid>
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            <title><![CDATA[起点CG原创教程——次世代战场废弃油桶制作【中】]]></title>
            <link>http://blog.ifeng.com/article/5395290.html</link>
            <description><![CDATA[<DIV align=center><A href="http://www.cgbegin.com/" target=_blank><FONT style="BACKGROUND-COLOR: #ffff00" color=#008000 size=3><STRONG>起点CG</STRONG></FONT></A><FONT style="BACKGROUND-COLOR: #ffff00" color=#008000 size=3><STRONG>原创教程——次世代战场废弃油桶制作【中】</STRONG></FONT></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273474265781.jpg" border=0></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273474616781.jpg" border=0></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273474757218.jpg" border=0></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273475222187.jpg" border=0></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273475274640.jpg" border=0></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273475326296.jpg" border=0></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273475376171.jpg" border=0></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273475390281.jpg" border=0></DIV><DIV align=center><IMG alt="" src="http://www.cgbegin.com/upload/mix/201005101273475430453.jpg" border=0></DIV><DIV align=center><DIV align=left><STRONG><FONT color=#ff0000>更多精彩揭秘：</FONT><A href="http://www.cgbegin.com/"><FONT color=#00ffff>www.cgbegin.com</FONT></A></STRONG></DIV></DIV>]]></description>
            <author>cgbegin</author>
            <comments>http://blog.ifeng.com/article/5395290.html#comment</comments>
            <pubDate>Fri, 14 May 2010 12:00:09 +0800</pubDate>
            <guid>5395290</guid>
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